Their gun is on a forward arc but it has quite a lot of vertical clearance - Have both or all three of your Manticores focus the same target and always tear apart the squishiest targets first. Manticores are happy both above and below their targets, to an extent. It's defensive stats aren't bad either as for it's weight it can take a good beating before giving up the ghost. It's forward mounted Corvette gun is unique in that it has the stats of a medium gun with absurdly high accuracy, particularly when shifted into an offensive posture. When used for direct combat the Manticore is a pack-hunter at heart, best used in pairs or a pack of three. The first ship you get access to, and a very strong one at that. The unique buffs are fairly underwhelming in comparison to the capacity to significantly boost your income. These all provide passive increases to good subsystems across your fleets, especially Hanger Officers (62.5 evasion Vipers on Berzerks are hilarious). That being said, Navigational Officers and Engineering Officers are pretty solid pickups as are Hanger and Tech Officers. That's not to say other Officers are bad, they just don't shine as brightly. As well as this, once you hit rank 6 you unlock Charismatic which grants +50% income for having that Officer parked above a colony. The reason is because the CIC Officer increases the strength of the CIC subsystem across your fleet, meaning you can put more points into offensive or defensive posture allowing for some pretty insane stuff like the ability to outrange Cylons once you hit the +8/+9 range. Sometimes you'll roll poorly on the officers you have access to and be forced to grab other officers but the CIC Officer provides the best all-around benefits to your fleet in and out of battle. Shortly put, the CIC Officer is the best go-to Officer to pick up in bulk. This is because they either provide a powerful bonus such as the CIC Officer's increase for resources or exp boost, compared to say the Tech Officer's bonus to DRADIS range which is pretty underwhelming as your Officer really should not be doing the scouting. The unique buffs are very hit-or-miss in their application. For some officers, this can actually be incredibly powerful such as a Navigation providing fleet-wide mobility bonuses, or Engineering providing fleet-wide durability bonuses. System buffs are where your promotion points will go if you do not have access to a unique buff at that level, or the buff in question just isn't worth it. You can now comfortably go straight for system buffs and get the first fleet size upgrade as your officer's second promotion rather than clawing at every opportunity for fleet size upgrades, and having to do constant officer rotations throughout the early game. They did great at shredding all of my vipers that decided to fly through it after killing the last enemy fighter.All Officers have three branches of promotion which are fleet size, a buff to a single system for the entire fleet, and unique buffs.Īs of the current patch, fleets now begin with 4000 points, this puts MUCH less pressure on quickly promoting your officers and dashing for fleet size upgrades. I just used two debris mines on this mission to see what they did. The, hide behind the flak field with gunships is probably a better idea now but I also quite enjoy nukes haha. If the enemy fleet doesn't have a lot of missile capable ships, I generally just keep moving forward using the nose and top guns and 3 artemis and 1 minotaur with missile assistance and viper assistance Typically does quite a lot of work, not something I can really do with a jupiter with it's slow butt! lol Once I see their fighters, I generally send my vipers off to attack then I turn the Artemis's x2/3 and get the flak field up with a minotaur and a Janus in the back. So far I'm mostly sending out an Adament on defensive posture to get sight then I run it back, I typically have my other ships moving forward and down with my vipers on defend. I tried turning it next round and get my flack up but I got hammered from above. I've lost an Artemis to like a 5 salvo torpedo barrage combined with a lot of focus fire in one round before I even knew the torpedos were coming. I didn't test out it's flak field and the enemy missiles definitely get a bit rough.
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